This POI introduces swinging as a means of platforming as well, so a nice step up.Īt 3, Lover's Reach, the player's swinging skills would be tested. From here, they could find the other POIs and the Temple within the area. Being that this was also a fairly small and easy POI, this was a good introduction.Īt 2, Topaz Observatory, the player would be able to climb up and orient themselves within the area. I was given complete control of where to place the POIs within the Yellow Area.Īt 1, the Forgotten Shrine, the player would learn about Points of Interest and the collectables within them. It also gave me the opportunity to tell small stories using the found journal entries, being able to flesh out characters with only their journals was a very fun experience. It allowed me to express my creativity and participate in shaping the lore and history of the world. I assisted in the initial drafting and structure of the main game/story and later transitioned into writing the text for the collectables. In addition to being a Open World Designer, I was also a Narrative Designer for the game. It was a very rewarding job, being given such an important task of not only shaping the world and geography of the first area every player encounters, but also the layout and design of every Point of Interest within said area. This included the actual shape of the landscape, the color, the placement of Points of Interest and collectables, and the Points of Interest themselves. As one of the Open World Designers, I was given the opportunity to fully design, implement, and iterate on the entirety of the Yellow Sands region (the beginning region).
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